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★ open to roles
Supritha's Room
Brings ideas to life — and cares deeply about the humans using them. loves ideating, creating, and the moment a design just clicks.
ux designer · cx designer · ux researcher
-- : -- NYprobably kerning a button
'26
case study · School Site
'25
case study · Lightburn
'26
coming soon
supritha
its me ♡
its me
photobooth
play me
S say hi
slurp ✦ cold brew #4
busy designing
DESIGN OF EVERYDAY HOW TO DESIGN TYPE MATTERS BIRD BY BIRD RUDER · TYPOGRAPHY the manifesto
oh hey, you're here!
supritha’s little corner of the internet ♡
14:23 NY probably kerning a button
supritha
it's me ✶
that's me
play me
photobooth
S say hi
'26
case study · School Site
'25
case study · Lightburn
'26
case study · Tinkerblox · coming soon
say hi to gertrude
busy designing
slurp ✦ cold brew #4 · don't judge
click to change the mood
DESIGN OF EVERYDAY HOW TO DESIGN TYPE MATTERS BIRD BY BIRD RUDER · TYPOGRAPHY the manifesto
★ open to roles
Supritha's Room
ux designer · cx designer · ux researcher
Brings ideas to life — and cares deeply about the humans using them. loves ideating, creating, and the moment a design just clicks.
made with love · and too much cold brew ♡
★ open to roles · tap anything · the candle flips the vibe
~/supritha/work · index
★ a portfolio of ships, not slides

Things I've made
that have actually shipped.

Three projects across a school in Bangalore, Lightburn in Massachusetts, and Tinkerblox. Different muscles, one designer. Click in — they scroll sideways once you're inside.

01
SVS School
26 years without a website. One weekend online.
2025solo · live
02
Lightburn
One message, five surfaces, one voice.
2024cx by design
03
LA TDM Calculator
A modal taxonomy for LADOT's transportation tool.
2024civic · ladot
currently shipping
ask me about it · supritha.uxdesigner@gmail.com
2026in progress
close ✕

Hi, I'm Supritha Ramesh.

UX designer  ·  dancer  ·  Disney dreamer  ·  fiction addict  ·  cold brew loyalist
— me, on the brooklyn bridge ✶
✦ quick facts about me
dancer (since forever)
Disney is the dream ♡
fiction book addict
learning animation ✿
cold brew, even in winter
loves kids + teaching
future org founder ✦
3+
yrs UX
25+
shipped
3.8
MS GPA

I design interfaces, write copy, dream in animation, and occasionally vibe-code. I grew up in Bangalore — the kind of kid who paused Disney movies to study why a scene felt right. That curiosity became a Master's in Human-Centered Design from Pace University, and I'm still doing exactly that: figuring out why things feel the way they do, then making them feel better.

the dream

My dream job is at Disney. I'm being completely earnest. Growing up with Pixar and Disney taught me more about emotion, color, and storytelling than any textbook — the warmth of a Ratatouille frame, the way a single sequence makes you feel something before you understand why. That's the eye I bring to every screen I design. I notice color everywhere: on book covers, in the light at 5pm, in the spacing of a street sign. Design inspiration is just paying attention — and I can't stop.

"UX designing is the best IT job one can ever do — designing with concern for the business and the people. It is totally me."
when i'm not designing

I'm a dancer. I make digital art and I'm learning animation (slowly, joyfully). I read fiction obsessively — especially anything with a cover so beautiful I'd frame it. I watch romcoms unironically and more animation movies than is probably age-appropriate. I'm the kind of person who takes a while to open up — shy at first, then suddenly very much not shy. I care deeply about the people around me, which is probably why UX felt inevitable: it's the one job where caring about people is literally the job description.

the bigger picture

I want to open an organization to help people with disabilities — design access is something I feel strongly about. I also want to write a book someday (holding onto that one). I love teaching, love kids, and if you took design away I'd end up at a bookstore, a publishing house, or in front of a classroom. I'm a big dreamer. That's not a disclaimer — it's a feature.

★ currently open to roles · brooklyn, remote, or relocating
Let's make something great.
UX design · UX research · CX · product design · UX writing · full-time or contract
with so much love — supritha ♡
close ✕
★ what i keep on my desk

The toolkit.

Tools I actually open every day. Not "things I've heard of" or "things that look good on a portfolio." These are the ones I'd miss.

01 · design

Figma

Where most of the thinking happens. I prototype, write, comment, and argue with myself in here.

02 · build

Cursor

For when the design needs to go past Figma. I vibe-code production sites here with Claude.

03 · think

Claude

My pair-thinker. I draft copy, sanity-check IA, pair on code. Currently writing this with it.

04 · prototype

Framer

For when a Figma proto isn't enough and a real codebase is too much. Lives in the middle.

05 · scaffold

v0

For getting from sketch to working component fast. Useful when the brief is "make me see it."

06 · keep

Notion

Project notes, research dumps, meeting recaps. Less elegant than I'd like, but it works.

07 · test

Maze

For unmoderated tests when I need numbers, not vibes. I still prefer interviews when I can get them.

08 · write

A pen

Muji 0.5 black, ideally. I think on paper before I think on a screen. Always have. Probably always will.

close ✕

I'm open to roles, briefs, and cold emails that aren't actually cold. If you have a product that matters and need a designer who will genuinely care about it — about the users — I would love to hear from you.

reach me at
— with so much love (and cold brew)
from brooklyn ♡
close ✕
★ now playing — irl

currently
vibe-coding

a portfolio. this one. the recursion is, frankly, getting to me.
projectsupritha.design v.next
stackclaude · cursor · panic
cold brew#4 (don't tell anyone)
etasoon ™
★ how the sausage is made

my "process"
(loose term)

It's a loop, not a line. Anyone who tells you design is linear is lying or selling you a workshop. Mine looks something like this on a good day. (On a bad day it's just step 5 again.)

01
read

Read everything.

The brief. The Slack threads. The complaints. The PRD nobody updated. Every dropdown label.

02
write

Write before drawing.

Microcopy first. If I can't say what the screen is for in plain english, the screen doesn't exist yet.

03
sketch

Sketch ugly.

Pen on whatever paper. Boxes and arrows. The faster it's ugly, the faster it stops being precious.

04
ship

Ship something.

Anything. Even incomplete-looking. Real users in five minutes beats a Figma file in six weeks.

05
fix

Fix it.

Read the data. Read the complaints. Then go back to step 1, because design is a loop, not a finish line.

loop forever · until somebody pries it from your hands
★ three things i believe

three things I keep coming back to

№ 01

I steal colors from book covers.

I read a lot. Romance, fantasy, the literary stuff. The covers stacked next to my bed are my real color inspiration — not Figma Community.

Book covers do the same job we do: make someone feel something in three seconds. So when I need a palette, I look at my shelf first. This portfolio started there too.

№ 02

I don't follow the rules. The work is still good.

I didn't go to design school. I don't memorize frameworks. I sometimes pick a font because it just looks right.

What I have instead: taste, a lot of reading, and a willingness to throw out anything that isn't working. It works. People click.

№ 03

I think about users like they're my people.

I put people first in real life. That doesn't switch off when I open Figma. I'm not thinking about "the user" as a spreadsheet — I'm thinking about a real person trying to get something done on a Tuesday.

So empathy isn't a tool I add on top. It's just how I think.

that's how I think about it ♡
more on the wall
← back to the room
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★ the photobooth
Take a polaroid.

Click the button, smile (or don't), and you'll get a souvenir polaroid from this room. We'll need camera access — nothing's stored anywhere.

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Supritha's Room
★ THE WORK · CASE 01 · SVS SCHOOL
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